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Color Ramp Widget

From the Blender 5.2 LTS Manual by the Blender Documentation Team, adapted for Angelo · CC BY-SA 4.0

Angelo guideBlender manual

  1. User Interface
    1. Window System
    2. Keymap
    3. UI Elements
      1. Buttons
      2. Input Fields
      3. Menus
      4. Eyedropper
      5. Decorators
      6. Data-Block Menu
      7. List View
      8. Tree View
      9. Color Picker
      10. Color Ramp Widget
      11. Color Palette
      12. Curve Widget
    4. Tools & Operators
    5. Nodes
On this page · 2
  1. Controls
  2. Shortcuts

Color Ramps specify a color gradient based on color stops. Each stop has a position and a color. The gradient is then calculated as the interpolation between these stops using the chosen interpolation method.

Color ramp.

Controls

Adds a new stop between the selected stop and the one before it.

Deletes the selected color stop.

Tools

Contains more operators for the color ramp.

Flip Color Ramp

Flips the gradient, mirroring the positions of the stops.

Distribute Stops from Left

Distribute the stops so that every step has the same space to the right. This is mostly useful when used with Constant interpolation mode.

Distribute Stops Evenly

Distribute the stops so that all neighbors have the same space between them.

Eyedropper E

An Eyedropper to sample a color or gradient from the interface to be used in the color ramp.

Reset Color Ramp

Resets the color ramp to its default state.

Color Mode

Selection of the Color Model used for interpolation.

RGB:

Blends color by mixing each color channel and combining.

HSV/HSL:

Blends colors by first converting to HSV or HSL, mixing, then combining again. This has the advantage of maintaining saturation between different hues, where RGB would de-saturate. This allows for a richer gradient.

Color Interpolation

The interpolation method to use across the ramp.

RGB
B-Spline:

Uses a B-spline interpolation for the color stops.

Cardinal:

Uses a cardinal interpolation for the color stops.

Linear:

Uses a linear interpolation for the color stops.

Ease:

Uses an ease interpolation for the color stops.

Constant:

Uses a constant interpolation for the color stops.

HSV/HSL
Clockwise:

Clockwise interpolation around the HSV/HSL wheel.

Counter-Clockwise:

Counterclockwise around the HSV/HSL wheel.

Near:

Nearest route around the wheel.

Far:

Furthest route around the wheel.

HSV and HSL interpolation options.

Active Color Stop

Index of the active color stop (shown as a dashed line). Offers an alternative way of selecting a stop in case it’s so close to others that it’s hard to select it directly.

Position

This slider controls the position of the selected color stop in the range.

Color

A color field where you can specify the color and alpha of the selected stop.

Shortcuts

  • LMB (drag) moves color stops.

  • Ctrl-LMB (click) adds a new color stop.

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Adapted from this page of the Blender 5.2 LTS Manual by the Blender Documentation Team, licensed under CC BY-SA 4.0. This page is shared under the same licence.

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