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From a photo to a 3D model

New in 1.0.8Drop a photo on the 3D view and choose what it becomes: a 3D model standing where you dropped it, a reference for the chat, a material, or a picture in the scene. Two clicks, no import dialog.

Updated
1 November 2026
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Media Studio · API keys

Angelo guideBlender manual

Guide

  1. Getting started

Start

  1. Coming from Blender
  2. Find every feature
  3. Director Mode

The chat

  1. The chat and its modes
  2. Models and AI Providers
  3. Stay in control
  4. Start from a base mesh
  5. Parallel edit

Make

  1. Media Studio
  2. Video generation
  3. Video from your camera
  4. Photo to 3D model
  5. AI Render
  6. Angelo Library
  7. Generative AI and Flows

Render

  1. Rendering on the GPU
  2. Render engines
  3. Render a region
  4. Bake every map

Model and check

  1. Select Through
  2. Tension maps
  3. UV checker

Connect

  1. Game engine link
  2. Web export
  3. Claude Code and Codex
  4. Teams
  5. Your library in other AI apps
  6. Enterprise setup

Reference

  1. Updates and What's New
  2. Keyboard shortcuts
  3. Blender requests

Contents

  1. 01Turn a photo into a 3D model
  2. 02The card's choices
  3. 03From the + menu
  4. 04Good to know
Contents · 4 sections
  1. 01Turn a photo into a 3D model
  2. 02The card's choices
  3. 03From the + menu
  4. 04Good to know

At a glance

  • Drag a photo from Finder or Explorer onto the 3D view. A card opens beside the spot where it landed.
  • Make a 3D model shows the model, the account that pays and the estimated price before anything is billed.
  • For a file you pick instead, press + in the message box and choose Photo to 3D model…: the model stands at the 3D cursor.

Where to find it

Photo to 3D model
Drag a photo from Finder or Explorer onto the 3D view and choose Make a 3D model on the card; or chat bar + menu ▸ Create ▸ Photo to 3D model… (placed at the 3D cursor).

Or ask the agent in the chat where to find it: it answers from the same list.

01Turn a photo into a 3D model#

  1. Connect a 3D model provider once: Tripo, Meshy, or fal for TRELLIS 2, in Preferences ▸ AI Providers ▸ Media generation (Connect a provider).
  2. Drag a PNG or JPEG photo from Finder or Explorer onto the 3D view, at the spot where the model should stand. A teal ring marks the spot and the card What should this photo become? opens beside it.
  3. Check the Make a 3D model row: it names the model, the account that pays and the estimated price. With several 3D models connected, a picker above the rows chooses which one bills.
  4. Click Make a 3D model. The photo goes to Media Studio and the model is made there, like any generation. The spot shows the progress, and you can keep working.
  5. When it's ready, the model is placed standing at that spot and selected, as one Undo step. If you are in Edit Mode or in the middle of a tool then, it waits and is placed once you are back in Object Mode.

In Director and Manual alike. Return never picks a row for you; Cancel, Esc or a click outside the card changes nothing.

02The card's choices#

ChoiceWhat it doesWhen it's available
Make a 3D modelMakes a 3D model from the photo and places it where the photo landed.A PNG or JPEG photo, and a 3D model account connected. Without one, the row asks you to connect one and opens AI Providers.
Use as a referenceAttaches the photo to the chat's next message, and shows the chat if it was hidden.A PNG, JPEG or WebP photo, while the agent isn't working on a reply.
Use as a materialGives the object you dropped it on the photo as its material. One Undo step.When the photo lands on a mesh object.
Add as a pictureAdds the photo as a reference image standing at that spot, facing the view. One Undo step.Always.

A row you can't use says why. If you drop several photos at once, the card uses the first one and says so.

03From the + menu#

Press + at the left of the message box and choose Photo to 3D model…. Pick a photo, and the same card opens with the same choices; a model is placed at the 3D cursor.

04Good to know#

  • The model is placed only into the file and scene you dropped the photo in. If you open another file meanwhile, the model stays in Media Studio and a notice says so.
  • Placing lasts for this session: after a restart, the finished model is in Media Studio for you to add.
  • A failed or stopped generation raises a notice with the reason. The same paid-generation rules as Media Studio apply: nothing is retried automatically.
  • A photo dropped onto a camera view keeps Blender's own camera background drop.
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